Any suggestions for anything that needs tweaking or cleaning up is appreciated. All of its intended features have been accounted for, so there will likely not be any major updates incoming unless there is some game breaking bug that I'd somehow missed.
ips patch for Unova Red (patches the base Red Version ROM that Pokered builds), a readme with much of the same points as above, and some spoiler logs where you can get information on learnsets, evolution methods and levels, individual Pokemon locations, as well as wild Pokemon percentage per location. I wasn't able to find any real credits or names attached to this, so hopefully this doesn't get anyone upset. Also, credits to the anons on Reddit and 4chan for the creation of the rather infamous sprite art used in this hack.
Additional thanks to Mateo, Crystal, Rangi, and Danny-E33, whose code and advice helped a good bit with coding this hack, even through replying to others' questions. Obvious credits go to iiMarckus and everyone responsible for working on the Pokered disassembly. Status and PP restoring items can also be used in battle.
Full Restores can also be used in battle, though they can no longer be purchased. Max Revives can still be used in battle due to their inability to be purchased. HP restoring items (Potion, Super Potion, Hyper Potion, Max Potion, Fresh Water, Soda Pop, Lemonade) and Revives cannot be used in battle. Battle Style is always on SET, regardless of options. A few new trainers have been added to the early game. All trainers have higher levels than usual, along a steady curve. For example, Cerulean Cave / Unknown Dungeon is no longer an end-game area, and there is no longer a guard blocking it. There have been a few adjustments to certain locations to accommodate for the large amount of legendary Pokemon in Gen 5. Most other wonky attributes of Gen 1 have been kept in place, including type effectiveness sometimes not displaying properly (though it is always calculated properly). This includes Pokemon learning pretty few STAB moves overall, and TMs being at a premium.
Notably, the hack attempts to maintain the 'feel' of a Gen 1 game. Also, Focus Energy has been fixed and now works properly. Gust, Karate Chop, Bite, and Sand-Attack are no longer Normal type. Moves have, in general, been updated to match their stats from Gen 5, including base power, PP, accuracy, and side effects. However, as in Gen 1, TMs are still one-time use, and the good ones are quite valuable. An equivalent amount of Gen 1 moves have been removed from the game, either signature moves of Gen 1 Pokemon, or moves that did not fit well with the Gen 5 Pokedex. New moves have been added, either to add move coverage to Dark and Steel, flesh out certain underrepresented types, or serve as signature moves for certain Pokemon. Attacks still determine physical or special damage based on type, though Ghost has been changed to special, and Dark has been changed to Physical. The type matchup chart has been updated to its usage in Gen 5. The Dark and Steel types have been added. Due to the shorter length of a Kanto playthrough compared to a Unova playthrough, some Pokemon have had their evolution levels decreased to fit better within the Gen 1 games. All stone evolutions use stones available in Gen 1. Trade evolutions and friendly evolutions have been changed to either regular level up evolutions, or a certain item. All 156 Generation 5 Pokemon exist in this game. There is also a challenge mode patch which provides a more difficult version of the same hack. The plot is effectively identical to the Generation 1 games, the only major change is in the Pokemon available. This is because the Unova Pokedex was designed to stand alone without any Pokemon from additional regions, much like the original Pokedex. Unova Red is a re-imagining of Generation 1, but using the Pokedex from Generation 5. Hack of Pokemon Red Version (using the Pokered disassembly).